#ifndef TIMEDISTORTIONPROCESS_H
#define TIMEDISTORTIONPROCESS_H

#include "GameProcess.h"

class TimeDistortionProcess :
	public GameProcess
{
public:
	// Create a process that sets the factor for the time to "aim" with assigned speed
	TimeDistortionProcess(const float speed, const float aim);
	~TimeDistortionProcess(void);
	virtual void update(const unsigned long elapsedTime);
protected:
	float mfSpeed;
	float mfAim;
};

#endif